We've recently seen a number of new colleagues join us at Absurd. One of our newest team members is Elliot, who has joined our engineering team as Front-End Developer.
With a number of large client wins that will be announced in the next few weeks, we are still recruiting for new team members. See the bottom of this post for more information on roles and how to apply.
So, where did you work before Absurd?
My first job in the industry was working as a junior digital artworker at Propeller. I spent a year there learning the ropes before moving on to Havas where I spent 5 years, initially as an artworker before moving into UI development.
Why did you choose to work at Absurd?
I think the opportunity to be part of a company thats going places early on and be able to leave my mark was a big factor.
The opportunity to work at a smaller yet highly ambitious studio where we're not tied down by red tape and process, where we can be flexible and do it our way was key.
What does your role consist of?
I'm part of the engineering team here at Absurd working on UI development for a number of clients. Whether that be tweaks to an old legacy project, improving our internal front end tooling or creating a fully fledged, interactive experience from design.
What’s the best thing about working at Absurd?
It's a great working environment and very collaborative. Work wise, there's plenty of varied projects that I work on, all using various tech stacks so it's never dull or repetitive.
Describe your typical day?
It varies depending on project; I'm usually on larger projects so will be working through pieces of work that span days or weeks; we have routines to ensure this type of work doesn't mean we work in silo'd ways. Typically we start the day with a standup to review work completed throughout the agency and progress, this is great as we all have visibility of work across the agency. It's also where we discuss opportunities to collaborate with each other or share opinions.
Throughout the day, we have regular check-ins with each other - whether it's with the Design team to review how we are developing the UI in line with their vision, or with other members of the Engineering team to share knowledge.
What’s been your biggest challenge?
There have been a couple of ambitious design projects involving complex grid patterns. However it enabled me to fully explore CSS grid; learning on the job is definitely the most effective way to learn.
Implementing a map with numerous filters and customer content using the Google Maps API was pretty challenging too!
What are you most looking forward to getting involved with next at Absurd?
We're about to commence with a large website development project that has been going through the strategic and design teams the past few months, I'm definitely looking forward to starting that. It's a great looking design. I'm also excited to keep enhancing our internal FE tooling - keeping on top of the latest tech, as well as our upcoming Absurd hack day!