Proof of Concepts and Prototypes in Product Design
As we come out of lockdown, we are seeing an increased need for new products and services rapidly emerge. Whether you’re a startup or an established organisation reacting to change, it’s important to understand the differences between a Proof of Concept (PoC) and a prototype, and where (and how) in the product design process they can add value.
Absurd at SMART:DM19
An inspiring day out for the Absurd design team at the Bridgewater Hall, re-calibrating our motivations and desire for experimentation
UX Crunch - Service Design
Thinking of design as a process, not an output, can help you look at UX holistically and allow it to be much more than just the screen.
Harnessing the power of CSS variables
Dynamic, reactive and powerful; the var() is here to stay.
Experimenting with Flutter
Over the last couple of weeks, our development team has been working with Flutter; the UI kit built by Google as a competitor to Facebook’s React Native.
Where have the humans gone?
It appears that we have forgotten the value of human interaction in customer experience.
Meanwhile in Toronto...
A couple of us were lucky enough to attend Collision Conference in Toronto last week where we heard from a number of great brands and speakers.
UpFront 2019; what we learnt...
A couple of members of the Absurd Front End team were in attendance at this year’s UpFront conference at Manchester's Bridgewater Hall.
Designing for Chatbots
As chatbots become prevalent and their AI matures, we’ve started exploring use cases for a number of our clients looking for ways to improve efficiency and service experiences.